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Justin Kahn. The new feature is just that, a fresh way of interacting with your tracks and loops in Logic Pro X that is designed to work in tandem with the existing workflow, not instead of it.
Directly integrated with the main Tracks area and familiar left to right timeline workflow, Live Loops provides creatives with a free-form, modular point of view of music making that can then be either performed into or immediately copied over to the familiar timeline where the musical parts can then be fully edited as they always have been. So we thought it would be a good idea to focus on some of the most important elements and concepts of the grid-based creative environment so we can all get down to business and learn the intricacies naturally along the way.
Live Loops is now just a part of Logic Pro. It is available on all existing sessions that are running on the updated software, or you can choose to ignore it all together. The tracks lined up along the left hand side of the Tracks area in your project, as well as the instruments and content they consist of, now appear in both the usual timeline area and Live Loops.
Both these toggles can be engaged for a sweet side-by-side view, showing both the Live Loops Grid and the familiar Tracks area. Or just use the key command Option-B to automatically bring up the split view. These cells can then be triggered individually or as an entire vertical scene, completely in sync with one another.
Users can then use the new Live Loops recording feature more on that below or manually start dragging content from the Live Loops environment directly to the timeline to begin arranging a song or section there of. Cells come in three main flavors: Audio for things like guitar and vocal recordings, MIDI for software instruments and Pattern cells housing things like Drum Machine Designer and parts made on the new Sequencer.
Each of the cells in your Live Loops grid have a few ways they can be played back, including as part of an entire vertical scene described below. You can trigger playback of an individual cell simply by pressing the play button in the middle of it, or a custom selected group of cells Shift-Click by hitting the Play Live Loops key command your Return key.
The play buttons in the middle of the cells automatically become stop buttons once they are in play. You can stop playback of cells using the contextual stop button that appears in the middle of them, the space bar, the Stop key command 0 on the numeric pad , or the scene trigger button on an empty scene. Hitting Return again will stop playback of all selected cells or you can use the Divider column stop button to stop at the next loop point more on that below.
The Scene Trigger arrows are essentially play buttons that will trigger all of the cells in that scene to being playing back in sync. Record Performance button Control-P — Hit this button to enable recording of a Live Loops performance as regions on the Tracks area timeline.
One this is engaged you simply hit record in the Control Bar or push the R key to begin recording. Full details on this can be found below. From here we can choose the quantize start value for the entire Live Loops grid. When you trigger a scene all the cells in that scene will beging playing back based on the value set in this pop-up menu. A simple click will toggle a zoomed in view of your cells and scenes while clicking and holding will reveal a slider bar for more fined-tuned adjustments.
The small vertical bar separating the Live Loops grid from the Tracks area is known as the Divider. And we use the arrows and buttons in the Diver to control this:. While cells on a particular track are playing, a small indicator circle appears to display at which point on the loop the particular cell is at. This is mostly just a visual indicator for queuing and the like.
Wave your mouse over the indicator circles to display a stop button for the particular cell that is currently in play. Holding the Option key over the indicator circles will display a pause button.
This will indeed pause the cell and you can re-introduce it to the loop by Option-clicking the Divider icon once again or just by hitting the un-pause button directly on the cell in question. However, if you already have regions on that track in the Tracks area, hitting the pause button in this way will pause the cell in question at the next Quantize Start point and immediately begin playback of the regions on that track in the Tracks area.
Repeating this step will return your focus on this track in Live Loops. While cells are not playing, a small double arrow Track Activation button appears in the Divider. Use this button to toggle between listening to the cells on that track in Live Loops or the regions on that track in the Tracks area.
Playback will automatically flip back and forth between cells and regions every time you click this button. The Divider also houses what you might call global Divider controls that apply to all of the tracks on your project as opposed to each of them individually.
The functionality here is essentially the same but with all your tracks. And you can do the stop and pause trick on the button at the very bottom of the Divider. One thing to keep in mind is that Live Loops tracks work the same as they do in the Tracks area, again, because they are the same tracks. Forgetting this will almost certainly ruin your day.
This is a particularly amazing feature also available on the timeline and detailed right here. There are several other ways to get content into cells, some of which will automatically create the cell or a required track for you:. Create cells using loops from the Logic Pro X Loops Browser : Apple includes a plethora of free loops when you purchase Logic Pro X and all of them can sit inside of cells if you want.
As you may have seen in our initial deep dive of the entire Logic Pro X However, the same concept also works in reverse, offering users another way to create cells and scenes:. Add a region from the Tracks area to the Live Loops grid : You simply drag and drop regions from the Tracks area directly to a cell or drag a region from the Tracks area to the dead space below the tracks on the left of the grid to automatically create a new track and cell housing that selected region.
While there are plenty of applications, this feature can be great for quickly populating a Live Loops grid with an existing project in the Tracks area:. Simply make a selection of one or more regions using the Marquee tool, simple Shift-clicks, the Cycle range yellow loop bar in the Tracks area , Markers Arrange markers will take priority over normal markers , and then hit the Copy to Live Loops key command. Note: The Copy to Live Loops key command wording may alter slightly depending on what you select as you can see in the image above , but the functionality is essentially the same.
Much of the additional functionality, record options, loop length settings, and more can be found in the Cell Inspector. Much like the Region Inspector we all know and love in the Tracks area, the Cell Inspector found in the top left corner houses a series of important features you should be at least aware of when getting going. While a simple double click on any cell will open up the corresponding editor window so you can then make fine-tuned adjustments to the notes and more, the Cell Inspector is a great way to access several additional recording and cell creation options.
Here are some of the more important parameters to watch out for:. Recording: Unfurl the Recording section via the small arrow. This will reveal some of the more important recording conditions for the selected cell in question. The Recording pull-down menu gives you three options including Takes the cell will house a collection of record takes , Merge it will merge your MIDI performances into one , and Replace replace the existing record data with the latest take.
The At Rec-End parameter in this section is where we set the end record conditions. There are some other things to keep in mind here, like the set length of the cell all of those options are also found in the Cell Inspector under the Play From section. Again, things can get particularly deep here with plenty of notable options, but when it comes to getting started and understanding how Logic is treating your recordings inside of cells and scenes, these are a great starting-off point.
We have a good working idea of how the interface and Divider works, as well as how to create and record cells. Apple has made great use of its Logic Remote app here, offering up multi-touch gesture support for controlling Live Loops via the iPhone and iPad make sure your app and device is updated. While quite an amazing experience overall, just about all of this functionality barring the multi-touch part is possible from directly within Logic Pro X on the Mac with your mouse.
Add a cell from the Live Loops grid to the Tracks area: Much like dragging regions from the Tracks area to Live Loops, this works in reverse as well. You can also drag a cell to the dead space at the bottom of the track headers on the left hand side of the Tracks area to create a new region and corresponding track for it to sit on.
Apple will create a duplicate of your cell as a region and leave the orignal cell as is. Although, it will will replace or overlap any existing regions you might paste or drag it on top of. Copy a scene to the Tracks area: There are two options for moving an entire vertical scene to the Tracks area. First set the playhead on the Tracks area at the position you want to paste all the cells from a particular scene.
If you choose the insert option, your selected scene will get pasted at the playhead and any existing regions that might be in its way will automatically get bumped the right at the exact length of your selected scene. Opting for the copy scene function will simply copy your scene to the playhead position and all existing regions that might be in its way will get overwritten or overlapped. Now just hit the old record button in the Control Bar or press the R key to begin recording.
Start playing scenes and cells, or a combination thereof and the entire arrangement will magically begin to roll out on your timeline, remaining completely editable in full multi-track form, and ready for your final touches before sharing with the world.
But rather only the individual audio files within. Despite the view options we mentioned above, cells in Live Loops will keep their square appearance when you vertically zoom the tracks , unlike what we are used to in the Tracks area. Disable this default for thinner, vertical rectangles and a more familiar zooming experience.
Simply selecting any cell or scene in your project and then hitting Option-Return will ready that scene or cell at the next Quantization Start point. Find any particularly interesting Live Loops features? FTC: We use income earning auto affiliate links. Check out 9to5Mac on YouTube for more Apple news:. Justin is a senior editor covering all things music for 9to5Mac, including our weekly Logic Pros series exploring music production on Mac and iOS devices.
May 24, Logic Pro X Cells: Cells come in three main flavors: Audio for things like guitar and vocal recordings, MIDI for software instruments and Pattern cells housing things like Drum Machine Designer and parts made on the new Sequencer.
And we use the arrows and buttons in the Diver to control this: While cells on a particular track are playing, a small indicator circle appears to display at which point on the loop the particular cell is at. There are several other ways to get content into cells, some of which will automatically create the cell or a required track for you: Create cells using loops from the Logic Pro X Loops Browser : Apple includes a plethora of free loops when you purchase Logic Pro X and all of them can sit inside of cells if you want.
However, the same concept also works in reverse, offering users another way to create cells and scenes: Add a region from the Tracks area to the Live Loops grid : You simply drag and drop regions from the Tracks area directly to a cell or drag a region from the Tracks area to the dead space below the tracks on the left of the grid to automatically create a new track and cell housing that selected region.
While there are plenty of applications, this feature can be great for quickly populating a Live Loops grid with an existing project in the Tracks area: Simply make a selection of one or more regions using the Marquee tool, simple Shift-clicks, the Cycle range yellow loop bar in the Tracks area , Markers Arrange markers will take priority over normal markers , and then hit the Copy to Live Loops key command.
Cell Inspector Overview: Much of the additional functionality, record options, loop length settings, and more can be found in the Cell Inspector. Here are some of the more important parameters to watch out for: Recording: Unfurl the Recording section via the small arrow. Record a Live Loops performance in Logic Pro: We have a good working idea of how the interface and Divider works, as well as how to create and record cells.
Be sure to check out our homepage for all the latest news, and follow 9to5Mac on Twitter , Facebook , and LinkedIn to stay in the loop. Check out our exclusive stories , reviews , how-tos , and subscribe to our YouTube channel. About the Author Justin Kahn justinkahnmusic Justin is a senior editor covering all things music for 9to5Mac, including our weekly Logic Pros series exploring music production on Mac and iOS devices.
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